This scenario-based eLearning experience is a project designed to help construction workers practice work safety on-site regarding human and machine interchange successfully in an injury-free environment.
In the construction industry, current and new staff members account for 11% of all injuries onsite. These injuries account for several consequences – these include business costs, company reputation, staff wellbeing and potential government investigations which could lead to company termination.
Working with a subject matter expert (SME) from this construction company it became increasingly clear that new (and current) staff do not have an existing site safety system. The SME revealed that their annual injury figure sits at 6% - even though this is below the industry standard, this statistic needs to be lowered for this small-to-medium company as potentially this could lead to their closure.
Presently, the company performs daily safety talks at the start of the shift. I probed as to why this current system does not work as well as they hoped. The SME stated that the safety talks were ineffectual because workers can ‘switch off’ from these. I provided my input by highlighting that staff may ‘switch off’ because everyone learns in different ways – not enough visual and kinaesthetic material. They could feel lectured and maybe hearing the same talk at the start of every shift could be tedious.
When hearing these suggestions, the client agreed that these were comments that he has heard before and approved that a new way of approaching these talks were needed.
After hearing the client’s problems, I suggested we create e-learning material that dealt with safety on-site. This would help with introducing different learning styles, not feeling lectured by creating something fun and engaging for staff. I also added that creating a certificate-based reward system on completion could give staff a sense of achievement.
The client added that this would work well with a system that he has meaning to employ which is a weekly ‘health and safety champion’. This can work together with the e-learning as all staff members must achieve their certificate. The supervisor will then nominate a weekly health and safety champion based on putting the learning material into practice and sharing this with other staff members.
So, it is very clear that this company would majorly benefit from having a safety e-learning curriculum that all staff members will undertake. This inspired me to create scenario-based e-learning that enables the learner to experience realistic, consequence driven education with the goal to execute proper safety practices in the real world moving forward.
To ensure that I have a successful project, I used the ADDIE model from start to finish. I planned each section of this design model and categorised what stage of the process each section would take. I was aware that any design project does not always follow a linear process and thus I would add and adapt as I progressed.
Analysis – Action Map
Design – Storyboard / Script / Visual Mock-ups
Development – Prototype
Implementation – Share/ Deliver Prototype
Evaluation – Feedback
I consulted with a senior supervisor as the SME who worked for the client. I created the Action Map as we discussed his intentions for this e-learning material. It was clear that safety was a major issue and something that we both agreed could be improved by introducing online curriculum. As I gained insight about safety for ground workers, we were able to develop the learning objective:
New and current ground workers will always follow the safety guidelines, this will result in annual injury statistics reducing from 6% to 4% (minimum) which will be measured quarterly.
As the discussion progressed, we highlighted the 5 most common and easily avoidable safety rules: PPE, adequate signage, phone use, unauthorised access, and correct documentation. The scenario-based questions will be centred on these areas.
As soon as the Action Map was complete, I then went onto plan the flow of the eLearning story. I envisioned what a typical new ground worker would experience at the start of their shift and developed it from there.
In this process I used consultations that I had with the SME and developed out each scenario that a new shift worker would encounter. The story board first started as a quick hand draw sketch on paper, with a separate section where I mapped out the text/speech for each slide.
When I had an initial completed storyboard and script, I discussed this with the SME to ensure clarity and precision. The storyboard from here went through multiple iterations, this was very important as I as was able to gain feedback from professionals which greatly improved the look and feel of the eLearning course. This was one of the most important stages of the design process as it helped with the functionality, uniformity, and overall balance of bringing this learning experience to the fore.
I also developed a mentor function to add further interactivity to the course. Whenever the user finds it hard to answer a question the mentor button will be available to assist the user by providing hints. When the user answers a question correctly the mentor icon will change to further praise the operator.
Build up to Question 1 slide from text-based storyboard.
Daniel receiving his induction.
Daniel realises he has forgotten his CSCS card.
Question 1.
As soon as I got authorisation on the storyboard, I began designing the visual mock-ups of the project. I initially used PowerPoint to create a mood board to gain an idea of font, size, button design, etc. This was to ensure uniformity across the project. When deciding the colour scheme, I extracted the company colours and used these to complement the style and tone of the project.
Once this was created, I moved onto wireframing, this was to help with smoothly transitioning once full development would be initiated. I first sketched these lo-fidelity wireframes and then transferred this into PowerPoint. When this was mapped out, I felt confident and ready to begin developing the interactive prototype which would be presented to the SME for verification.
Style Guide
Wireframes
I created an interactive prototype as it helped me to understand style, timing, interactivity and ultimately functionality before delving into the full project. This was the most exciting and enjoyable part of the process as I was able to see this creation come into fruition. The initial prototype focused on the first parts of the project – introduction, meeting the mentor, Daniel’s toolstation and beginnings of question 1.
When developing the scenes in the Vyond, I used the wireframes to help me with designing and producing each scene, I edited backgrounds, characters, and items to suit the overall tone and style of the project. Many of the stock features were limited in respect to construction themed items, this meant I had to come up with creative ways of designing various interactions.
I would focus on a section from the project in Vyond and then transfer this into Storyline, this is where I would concentrate on dialogue boxes, prompt textboxes, etc. I believe this was the most productive way of creation for me as I was able to keep each scene consistent with design and timings. Once a section was created in Vyond I would upload this into Storyline. Here I developed the textboxes, buttons, dialogue, transitions, and general user interactivity.
Introducing Daniel's first day.
Meeting the mentor.
Explaining Daniel's Tool Station.
After collating feedback and applying various iterations to the prototype, I went on to develop the project in its entirety. The project consisted of over 40+ slides in Articulate Storyline 360 and over 40+ videos designed in Vyond.
Key Features
Animations: Using Vyond to develop this eLearning enabled the learner to be fully immersed in the story and characters. The facial expressions and movements of the animations keeps the learner's interest throughout.
Mentor: The mentor option really adds a extra layer of individuality to the learner's experience. It increases the interactivity between learner and the course.
Timing: The pace of each scene flowed well throughout the entirety of this course. The buttons as markers to progress to the next scene allowed the learner to control the speed of the course.
Immersivity: eLearning can be mundane and tiresome so introducing elements of storytelling, animations and interactivity heightens engagement. Even though it was more time consuming designing in Vyond and then transferring this into Storyline, it was worth it as it made the course much more immersive.
Sound: Even though I believe this project was very engaging, I did not use any music/sound effects to further bring this project to life. In my next project I want to incorporate this as much as possible.
ID Process: The Instructional Design process is one of many stages, evaluation and iterations. I am glad I followed the process it made the final design much more easier to develop. Whenever I came to stumbling block I would review my project notes and this helped me with overcoming these problems. I throughly enjoyed the whole process and loved bringing what I envisioned into a tangible product.
Storyboarding: When conducting the text-based storyboard, I found this to be the most difficult part of the process. Writing is a strong skill of mine, but I am more of a visual learner and would have benefited from an image heavy system when storyboarding. I believe if this achieved then this would make this process easier for me.